We Were This Close to Greatness
A producer who worked on Project Ragtag, a now-cancelled Star Wars game, says that the project would have been “the best Star Wars game ever made.”
Zach Mumbach, a former producer at Visceral Games, spoke with Minnmax, where he shed some details on the EA project that never came to be, saying that the game would have been an “amazingly-well crafted” 12-hour experience.
What Went Wrong?
Mumbach spoke about how leadership came in to cut and ship the game, and how they had a different vision for Ragtag than Amy Hennig’s crew working on the game:
“I’m thinking, this is effing Amy Hennig, we have the chance to make the greatest Star Wars game ever made and a possible Game of the Year contender.”
Mumbach was asked about how it would have changed if they had been given more time and he had this to say:
“I think we would have made the best Star Wars game ever made. The story and the setup and the characters… like, man it was set up for success but what we had to execute was going to take a while.”
EA Changed Their Minds on Star Wars
He also spoke to how EA was beginning to move away from single-player experiences, which he now says he feels frustrating to see them go back to those kinds of games with last year’s Jedi Fallen Order. Mumbach says that the shift away from single-player games ultimately led to Ragtag’s end.
He explains a level they had planned for the game that involves a “crazy AT-ST moment.”
“You were on foot running from it and it was trying to hunt you down but you were more agile, slipping through all these alleyways and just barrelling through and crashing and using all the destruction of Frostbite.”
He describes the gameplay as “Star Wars Uncharted”, which is actually pretty similar to how Jedi Fallen Order plays.
EA recently announced that they were “doubling down” on making games within the universe and we are just a few months out from the release of Star Wars: Squadrons.
For all your Star Wars gaming news and more, be sure to check back in here with GeekHash.