Ghosts of Tsushima Sure Looks Pretty, Gameplay Looks a Little Wonky

Death, With Honor

One of Sony’s most anticipated games from last year was that of Ghosts of Tsushima. Now, we finally have some gameplay to formulate an opinion around.

IGN posted an 18 minute video of some exclusive gameplay about the upcoming Samurai game. Centered on the story of Jin Sakai, the game tells a dramatized version of the First Mongol Invasion. The story of how the Samurai slowly become faded out and lost to history as legends.

Ghosts of Tsushima is taking a very methodical and story heavy approach. Taking notes from games like God of War, Last of Us and a dash of The Last Samurai. Tsushima looks like something that will tell a great and emotionally compelling story. With the option to give the game Japanese voice lines, it could be very immersive.

On top of that, the graphics look absolutely incredible for the aging hardware of the PS4. with artistic lighting, incredible attention to natural detail and phenomenal motion capture work.

The gameplay looks like it’s trying to take some notes from some very notable games, but also trying to be unique. Which is not an easy path to walk when trying to also make a compelling story.

Right now, based on these 18 minutes, it looks like For Honor mixed with some Assassin’s Creed and Sekiro. Honestly, that combination sounds like a win in our book, even if it might get a little old. For example, there’s a mode called Lethal Standoff: The game slows down, and you kill enemies in flashy one hit moves.

Here’s the thing, I know that anime and history has sort of sensationalized the violence of the Samurai. People think that the world actually slowed down and they chopped people down with ruthless efficiency. Certainly, they were amazing warriors, but can we stop giving games like this a crutch for easy kills?

Watching the gameplay it just looks a little too fantasy inspired and not as much history. I guess when you’re blending the new and old you have to make concessions. At the same time however, did we need the game to be easy? Let us know your thoughts down below!


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